Info News Portfolio
Me persigue tu sombra
Haunted
Curated by Ben Tollefson
SCAD Museum of Art
08/03/25 — 01/05/26
36th São Paulo Biennial
Curated by Bonaventure Soh Bejeng Ndikung, Alya Sebti, Anna Roberta Goetz, Thiago de Paula Souza, and Keyna Eleison
Ciccillo Matarazzo Pavilion
09/06/25 — 01/11/26
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Cadáver fantasma
Cadáver fantasma [Spectral corpse]
Curated by Jaime González Solís
Museo Universitario Arte Contemporáneo, MUAC
05/03/25 — 11/30/25
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Protean Silicone Matter
Haunted Silicone Matter
Pequod Co.
Art Basel Miami Beach
12/06/23 — 12/10/23
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Tank
Tank
Pequod Co.
04/22/23 — 06/10/23
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Necromancer
Necromancer
House of Chappaz
11/30/22 — 05/18/23
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A hourse on fire is a ghost, a factory on fire is a specter
A house on fire is a ghost, a factory on fire is a specter
Best Practice
1/08/22 — 02/12/22
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The Harvest
Collaboration with Mauricio Muñoz
The Harvest
Delaplane
05/15/2021 — 06/12/2021
Deslave
Material Art Fair
04/28/2022 — 05/01/2022
otherwise
Curated by Iris Williamson, Darby Miller, Cynthia Nathan, and JiaAn Waterman
Institute of Contemporary Art, Maine
10/03/2025 — 12/13/2025
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Lamentamos notificarle que debido al fin del mundo su paquete...
Lamentamos notificarle que debido al fin del mundo su paquete se ha retrasado
Pequod Co.
11/21/2020 — 01/16/2021
7th Athens Biennale
Curated by Omsk Social Club and Larry Ossei-Mensah
Department Store Fokas
09/24/21 — 11/28/21
Whitney Biennial 2022
Curated by Adrienne Edwards and David Breslin
Whitney Museum of American Art
04/06/22 — 10/06/22
AMEXICA
Curated by Marisol Rodríguez
Institut culturel du Mexique
04/21/23 — 06/15/23
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Isla, dinos tu nombre
Roca, Isla, Glaciar
Curated by Marielsa Castro
Museo Jumex
09/19/2021 — 01/09/2022
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Towards Electromateriality
Ficción y tiempo
Curated by Andrea Villers, Catalina Pérez, Getsemaní Guevara, Luis Daniel Pérez, and Jaime González Solís
Centro Cultural Universitario Tlatelolco
11/29/2018 — 03/31/2019
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Sunrise Corporation
Sunrise Corporation
Centro Cultural Tijuana
07/21/2017 — 01/21/2018
Being Here With You / Estando aquí contigo
Curated by Jill Dawsey and Anthony Graham
Museum of Contemporary Art San Diego
09/20/2018 — 02/03/2019
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La Horda (The Horde), 2020. Eight-channel 4K CGI video, color, sound, 30fps; each channel approx. 3–4 min.
Work available at www.vimeo.com/showcase/8325526
La Horda [The Horde], 2020. Installation view at the Whitney Biennial: Quiet As It’s Kept, Whitney Museum of American Art, New York City, 2022.
La Horda [The Horde], 2020. Installation view at AMEXICA, Institut Culturel du Mexique, Paris, 2022.
In 1989, Nintendo revolutionized the video game industry by offering a portable 8-bit gaming experience. Game Boy was the first handheld device that freed players from arcades and family home setups, becoming the quintessential object of desire for kids in the ’90s. In Mexico, the high demand for video game devices combined with the elevated cost of imported goods before (and even, after) NAFTA gave place to a prolific market of piracy gaming, including low-cost bootleg imitations, hacked consoles, and a myriad of unlicensed copies sold through informal trade across the country. Today, Mexico consumes more video games than any other country in Latin America.
The same year Game Boy was launched in North America, a long-term joint effort between Mexican and US authorities led to the arrest of Miguel Ángel Félix Gallardo, founder and leader of the presumed Cartel de Guadalajara. His arrest marked the dissolution of the first Mexican criminal organization dedicated exclusively to drug trafficking and the disbandment of an alleged alliance made between the most powerful drug lords at the time. The separation of this coalition allowed for the consolidation of situated organizations working independently—and oftentimes, in opposition—from each other. The border towns of Northern Mexico became the theater of operations for the activities of vicious groups that identified themselves by geography and blood-bath-filled origin myths. The Cartel de Tijuana was one of them. At the end of the ’90s and early ’00s, even with Game Boys or bootleg handheld devices, kids would rather game from home to avoid the crossfire of the criminal organizations that violently disputed the most coveted border-crossing points.
Artist Andrew Roberts traces these events as part of his aesthetic genealogy, profiling an artistic language particular to a late-millennial growing up between Tijuana and San Diego. First as a player, then as an artist, Roberts is familiar with the narrative potential of video game design. Amidst on-screen zombie-shooting and bloodshed on the streets, survival horror means protecting yourself from everyday mayhem without the infinite ammo reserves offered in the virtual realm. When the footage on the news and shooter video games look very much alike, what else is left to do than to choose a character?
The installation of the video component of the exhibition We are sorry to notify you that due to the end of the world your delivery has been delayed (2020) resembles a character selection screen. Presented as 4K video portraits, Roberts introduces eight zombie characters in workwear, affiliating them to transnational companies like Amazon, Walmart, and Netflix. In a chorus of voices with perfect diction, each of them shares their own —almost premonitory, somehow philosophical— expectations for the end of the world. Unlike the narratives that approach the figure of the living dead from the mechanisms of othering, this group of zombies turns out to be very relatable. Not able to escape the logics of late-capitalism, they had become labor machines driven by Apocalyptic fantasies. And, like most of us, they are working themselves to death.
Excerpt from a text by Paulina Ascencio Fuentes for CURA.
Undead, 2020. Performance, tattoos on silicone mask and sleeves, VR headset and video game console.
CARGO: a certain doom, 2020. Tattoos on pigmented silicone. 20 × 40 × 15 cm —
7 3⁄4 × 15 3⁄4 × 6 in.
REANIMATOR: days gone bye, 2020. Tattoos on pigmented silicone. 35 × 50 × 20 cm — 13 3⁄4 × 19 1⁄2 × 7 3⁄4 in.
PET SEMATARY: the heart's desire, 2020. Tattoos on pigmented silicone. 48 × 35 × 10 cm — 19 × 13 3⁄4 × 4 in.
EXHUMED: miles behind us, 2020. Tattoos on pigmented silicone. 35 × 30 × 28 cm — 13 3⁄4 × 11 3⁄4 × 11 in.
BRAINDEAD: what comes after, 2020. Tattoos on pigmented silicone. 20 × 40 × 15 cm — 7 3⁄4 × 15 3⁄4 × 6 in.
PONTYPOOL: too far gone, 2020. Tattoos on pigmented silicone. 30 × 30 × 10 cm — 11 ¾ × 11 ¾ × 4 in.
COOTIES: the rotten core, 2020. Tattoos on pigmented silicone and cotton hat. 35 × 25 × 30 — 13 ¾ × 9 ¾ × 11 ¾ in.
We are sorry to notify you that due to the end of the world your package,
Installation view at Pequod Co., Mexico City, 2020.
All photos by Sergio López.
CARGO: A lone rider in the burning sky and his trusted armored dragon, 2020. Tattoos on pigmented silicone, anti-static foam and hard case.
42 × 52 × 50 cm
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16 1⁄2 × 20 1⁄2 × 19 1⁄2 in. Installation view at Cuerpos, Lodos, Mexico City, 2020.
CARGO: A lone rider in the burning sky and his trusted armored dragon, 2020.
Installation view at the 7th Athens Biennale: Eclipse, 2021.
RHYTHM RATTLESNAKE: The world ends with you, baby centipede, 2020. Tattoo on pigmented silicone. 23 × 15 × 9 cm
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9 × 6 × 3 ½ in. Installation view at the 7th Athens Biennale: Eclipse, 2021.
SMASH: My head fell through the roof and a demon played basketball with it (Toon Dark Magician Girl), 2020. Tattoos on pigmented silicone and poly bubble mailer.
30 × 24 × 5 cm — 11 ¾ × 9 ½ × 2 in.
Installation view at the 7th Athens Biennale: Eclipse, 2021
REANIMATOR: days gone bye, 2020. Installation view at AMEXICA, Institut Culturel du Mexique in Paris, 2023.