Andrew Roberts (b. 1995, Tijuana) has built his practice across gameplay, roleplay, and worldbuilding, creating multi-platform narratives that materialize through digital animations, objects, and poetry. By mining the history of monsters and the material dimension of horror, he is primarily concerned with economic systems deeply rooted in death, the use of cultural artifacts as instruments of violence, and the haunting relationship between Mexico and the United States of America. 

 Full bio Email me

Protean Silicone Matter
2023


Protean Silicone Matter

Pequod Co., Art Basel Miami Beach

View more

Haunted Silicone Matter

Pequod Co., Art Basel Miami Beach

View more






Tank
2023


Tank

Pequod Co., Mexico City

View more


Necromancer
2022


Necromancer (Vanitas)

House of Chappaz, Barcelona

View more

Necromancer (Mining Mana)

House of Chappaz, Valencia

View more


A hourse on fire is a ghost, a factory on fire is a specter
2022


A house on fire is a ghost, a factory on fire is a specter

Best Practice, San Diego

View more


The Harvest
2021


The Harvest (Pilot Episode)

Collaboration with Mauricio Muñoz

Delaplane, San Francisco

View more

The Harvest

Collaboration with Mauricio Muñoz

Delaplane, San Francisco

View more


We are sorry to notify you that due to the end of the world...
2020


La Horda (The Horde)

Pequod Co., Mexico City

View more

CARGO

Pequod Co., Mexico City

View more

Undead

Pequod Co., Mexico City

View more


Isla, dinos tu nombre (Island, tell us your name)
2019


Isla, dinos tu nombre

Roca, Isla, Glaciar, Museo Jumex, Mexico City

View more


Towards Electromateriality
2018


Towards Electromateriality

Ficción y tiempo, Centro Cultural Universitario Tlatelolco

View more

Towards Electromateriality

Ficción y tiempo, Centro Cultural Universitario Tlatelolco

View more


Sunrise Corporation
2017


Brief History of the Sun

Centro Cultural Tijuana

View more

The Complex

Centro Cultural Tijuana

View more

Sunrise Corporation Headquarters

Centro Cultural Tijuana

View more



Tank
Pequod Co., Mexico City
04/22/23 — 06/10/23

Paroxysmal Positional Vertigo, 2023, medical grade silicone, 3D print in polylactic acid, polyurethane foam, steel armature, pulley, hook, chain, resin and paint, variable dimensions



Tank is the intersection of two parallel investigations on the ocean as a hyper-object subjected to industrial violence and its incarnation in science fiction. The sea transmuted into a war platform and its fantastic allegorization into cultural artifacts dates back to the first European ships that landed in the Americas. Legends about aquatic monsters plagued the imagination of explorers and with it began the otherness of all living beings on this continent, including its natives. The mythical creatures quickly found their place in propagandistic etchings, official chronicles and cartographies of the time, thus becoming tools of conquest and genocide. It would be impossible to recognize the ocean as a theater of operations without first understanding the myths that shaped it. 

This relationship between bodies of water as fields of blood and their rendering through artifice extends to current times. The 90s brought with them the opening of Baja Studios —a filming tank owned by 20th Century Fox— on the coast a few miles south of the US-Mexico border. Located on the outskirts of Tijuana, the artist's hometown, the studio saw the production of movies like Titanic, Pearl Harbor, Tomorrow Never Dies, and Deep Blue Sea, known for their rhetoric about military interventionism and the ocean as a space of dangers needed to be tamed. As fossil fuel was being drained from the seabed in the Gulf of Mexico, the US film industry insisted on portraying the sea as an amusement park for extractivism. 

The exhibition presents us with an immersive environment. Three large scale sculptures inhabit the space, composed of silicone elements, 3D prints and metallic devices. Each work transits the threshold between the props of a film and an archaeological object. Maritime illustrations are transformed into tattoos, bestiaries are configured to chrome bas reliefs, and chronicles take the form of monstrous sea creatures with silicone skin.

Fish-Handler's Disease, 2023, medical grade silicone, pigmented silicone, 3D print in polylactic acid, polyurethane foam, resin, paint, aluminum table and bucket, variable dimensions



Acute Decompression Syndrome, 2023, medical grade silicone, 3D print in polylactic acid, polyurethane foam, resin and paint, variable dimensions



Tank, Pequod Co., installation view